SGWNews:05/18/06 Society of Gamers E3 Interview

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Article at StargateWorlds.com


by Khatie

Last week at E3, Society of Gamer's "Lissette" sat down with Cheyenne Mountain Entertainment's Creative Director, Chris Klug. Although he has been much-interviewed of late, Chris was able to open up about previously unknown details surrounding game design, game play, and combat...

"On Friday, May 12th, the final day of E3 2006, I got the opportunity to sit down and chat with Chris Klug, Creative Director of Stargate Worlds.

"To start things off I asked about instances. Chris explained that they would use instances only when they needed to control the flow of the game, with most zones being largely open. The missions themselves will be structured to mirror a TV episode, and will include segments of combat, exploration, research and scientific work.

"The goal of the game is exploration, finding and unlocking alien technology or information to protect the earth, and fighting over resources. The native inhabitabts of a planet can be influenced by the players, and who they are aligned with will influence the way the game plays out. That means that the choices you make on any certain planet can have consequences; finally a game where players actually have an impact on the game world. Certain worlds will be designated as PvP zones, and certain parts of the universe will be PvE zones - a place to unite. All combat will be land-based with no space battles or individual space ships. There will be playable areas such as the decks on mother ships, but players cannot fly spaceships."

Read the full article, here.

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