Planets

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Stargate Worlds is in the Production Phase. Therefore, any information on this wiki (including the

information in the developer quotes) cannot be taken as concrete facts, and may still change.

Stargate SG-1 travels across the galaxy to other worlds. The sheer variety and number of worlds that they visited over the ten seasons the show aired is astounding. Fans of the show will be able to visit some of these worlds in the game as well as exploring planets that were never seen on the show. Famous planets such as Earth, Chulak and Dakara, planets whose episodes they featured in only showed a bare glimpse of the mysteries they held and others as yet unexplored will all be in the game. Following Stargate canon they will be known by designation and/or their real names. [1][2]

Some planets will be vast open worlds, whilst in others the stargate may be confined to a small cave or Goa'uld ship, from which the gate is the only exit.[3] Other worlds may not have active stargates, making getting there a challenge. Most planets will be open worlds although some will incorporate instancing. Players will gain access to new worlds as they advance through the game and as the storyline advances and new content is added.[4] Players will gain gate addresses to new planets through missions.[5] Although some gate addresses will be gained without having to complete missions.[6] Once you have a gate address, you can always visit that place.[7] Some of the planets / worlds are restricted to certain factions only. Others are open to all.[8] You will be able to follow your group leader through the gate to an address that you do not have, as long as the leader has it.[9]

Lava Planet
Lava Planet

Contents

[edit] Environment

In terms of the actual environment seen on these planets it will vary as far as the world builder's imagination does. The developers have been encouraged to take players to locations that the show, for whatever reason, could not.[10] For example players will be able to travel in time.[11] Other settings may include planets near black holes, moons or other airless environments, alternate realities or giant alien spacecraft.[12] The planets will feature a variety of terrain as well as dynamic weather patterns including day night cycles.[13] What sort of effect this will have on the local mobs is as yet undetermined, but the weather will not negatively or positively affect players.[14] Many players would like to see a destructible environment, and this will probably be the case for some of the elements of the terrain. However there are difficulties, particularly with latency, in making the whole environment changeable so this is unlikely to be seen.[15]

Certain environments will be harmful to players, such as a different atmosphere or underwater environments. Certain items will negate the effects of these environments, but no player will have to have a specific item to visit a certain area.[16]

[edit] Size of Worlds

The size of the worlds will vary, but it is likely that to make things fun they're not going to be lifesize where it takes many hours to travel from one area to another. However some of the worlds may be large enough to hold the population of the entire server, about 4000 players.[17] All in all the entire universe will encompass of the order of magnitude of 1000 square kilometres.[18] World maps will be limited by either natural barriers such as water bodies and mountains or city structures such as walls, buildings and gates.[19] Computer generation will be used in some cases, but it's also unlikely that we will see entire worlds crafted by a machine. The references contain some of the indepth comments and issues relating to world building.[20][21][22][23][24]

The estimated average time that players will spend on each world is 10 hours, although some players may stay on some worlds (such as the tutorial planets) for as little as 2 hours, and others for more than 30 hours. The number of worlds likely to be in the game's initial release could range from 35 to more than 50.[25]

[edit] Evolving Worlds

The planets of Stargate Worlds will change over time as the storyline evolves. Some of these changes will be written into the story whilst others will be influenced by the players. Whether it is by conquest or civilization the universe will be rich and the evolution will enhance replayability.[26][27] There will be contested zones, which might change somewhat depending on who is holding the different points in them, but no totally capturable worlds.[28] However, the worlds will not change in size, and it wont 'expand' while players level through it. It most likely will expand through future patches and expansions.[29]

[edit] Included Planets

As mentioned above Stargate Worlds will feature both well known and lesser known planets from the series, as well as totally new worlds.[30]

At release there will be dozens of planets to visit[31] with a roughly 50/50 mix of worlds from the show and new unseen worlds.[32]

We have been told of only a few planets that will be included, but you can lobby for a world you would like to see by posting it in the Desired Locations Thread.

[edit] Planets and other Locations

  • "Alpha Site" - SGU starting location.
  • Anima Vitrus
  • Agnos
  • The Castle - OP-CORE starting location.
  • Dakara
  • Earth: Will include the SGC and surrounding areas, but not much of earth will be explorable.[33] The entire NORAD/SGC complex will not be in the game, but players will be able to visit the parts that are of interest to them.[34] The SGC will not be a "gathering place" in Stargate Worlds, but rather serve as a location for missions.
  • Ha'tak Mothership: This isn't a planet but it is a major destination and players will be able to explore the entire interior of one.[35]
  • Hebridan: Players will visit this world, that featured in the Stargate SG1 series, and become involved in its economy.[36]
  • Lucia: This is likely to be an important world for the Lucian Alliance, an NPC faction. A desert planet featuring a slum region. This was shown in a piece of concept art with vendors selling human-like weaponry and food. It is also shown in the following screenshot.
  • Tollana

[edit] References

  1. From a Stargate Game Interview with Josh Kurtz - 22 February 2006
  2. From a Jolt Interview with Jake Simpson - 10 August 2006
  3. From a SWB interview with Dan Elggren. - 8 June 2006
  4. A podcast interview with Joseph Ybarra and Kevin Balentine from Virginworlds.com – 22 March 2007
  5. From the Ask Our Creative Director Ledaye forum thread with Chris Klug. - 18 Feb 2008
  6. From the Ask Our Creative Director Ledaye forum thread with Chris Klug. - 20 Feb 2008
  7. From the Ask Our Creative Director Ledaye forum thread with Chris Klug. - 21 Feb 2008
  8. Dev Q&A Podcast - Episode 6 - 7 Feb 2008
  9. Dev Q&A Podcast - Episode 8 - 12 June 2008
  10. A Gateworld Gated Access Interview with Chris Klug – February 28 2007
  11. An interview on 97.1 Pwned Radio, Detroit, with Dan Elggren – 15 April 2007
  12. A Press Conference Call with Joseph Ybarra, David Adams, and Sara Baker - 15 February 2006
  13. A post by David Read on the SGW Community forums - 5 March 2007
  14. Developer Q&A Podcast Episode 2 - 22 August 2007
  15. A post by Josh Kurtz- Lead World Builder, Also Known As, Atrius, On The Stargate Worlds Forums. - 19 July 2006
  16. Dev Q&A Podcast- Episode 5 – 12 December 2007
  17. A podcast interview with Joseph Ybarra and Kevin Balentine from Virginworlds.com – 22 March 2007
  18. Interview with Josh Kurtz – 29 October 2007
  19. An Audio Podcast: Developer Q&A Part 1 – June 29 2007
  20. A post by Josh Kurtz- Lead World Builder, Also Known As, Atrius, On The Stargate Worlds Forums. - 4 August 2006
  21. A post by Josh Kurtz- Lead World Builder, Also Known As, Atrius, On The Stargate Worlds Forums. - 15 December 2006
  22. A post by Bo Bell - World Builder, Also Known As, Hapy, On The Stargate Worlds Forums. - 31 July 2006
  23. A post by Bo Bell - World Builder, Also Known As, Hapy, On The Stargate Worlds Forums. - 31 July 2006
  24. A post by Bo Bell - World Builder, Also Known As, Hapy, On The Stargate Worlds Forums. - 15 December 2006
  25. A Ten Ton Hammer interview with Joseph Ybarra - 13 March 2007
  26. A post By Joseph Ybarra - Vice President of Product Development, Also Known As General Hammond On The Stargate Worlds Forums. - 11 February 2006
  27. An IGN.com article: Stargate Worlds Peek #1 – 9 March 2007
  28. Dev Q&A Podcast - Episode 6 - 7 Feb 2008
  29. From the Ask Our Creative Director Ledaye forum thread with Chris Klug. - 6 Feb 2008
  30. A post by Josh Kurtz- Lead World Builder, Also Known As, Atrius, On The Stargate Worlds Forums. - 26 May 2006
  31. An IGN.com article: Stargate Worlds Peek #1 – 9 March 2007
  32. A Gateworld Gated Access Interview with Chris Klug – February 28 2007
  33. Dev Q&A Podcast - Episode 8 - 12 June 2008
  34. Dev Q&A Podcast - Episode 5 – 12 December 2007
  35. A podcast interview with Joseph Ybarra and Kevin Balentine from Virginworlds.com – 22 March 2007
  36. An MMOZone.nl Q%A with Sean Dugan - 11 February 2008
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